How Points Are Calculated
In ShanKoeMee (ရှမ်းကိုးမီး), scoring revolves around a single-digit point system. Each player receives two or three cards, and the goal is to get a hand value as close to 9 as possible. Here is how it works:
- Number cards (2-9) are worth their face value.
- 10, Jack, Queen, King are each worth 0 points (also called "empty" or "သုည").
- Ace is worth 1 point.
To determine your hand's score, add up the point values of all your cards and take the last digit of the total. This modular arithmetic is the foundation of ShanKoeMee scoring.
Two-Card Examples
| Cards Dealt | Point Values | Total | Hand Score |
|---|---|---|---|
| 7 + 2 | 7 + 2 | 9 | 9 (AutoShan) |
| K + 8 | 0 + 8 | 8 | 8 (AutoShan) |
| 6 + 5 | 6 + 5 | 11 | 1 |
| Q + J | 0 + 0 | 0 | 0 |
| A + 3 | 1 + 3 | 4 | 4 |
| 9 + 7 | 9 + 7 | 16 | 6 |
Three-Card Examples
If a player draws a third card, the same rule applies — sum all three card values and take the last digit.
| Cards Dealt | Point Values | Total | Hand Score |
|---|---|---|---|
| 4 + 3 + 2 | 4 + 3 + 2 | 9 | 9 |
| K + 6 + Q | 0 + 6 + 0 | 6 | 6 |
| 7 + 8 + 5 | 7 + 8 + 5 | 20 | 0 |
| A + A + 7 | 1 + 1 + 7 | 9 | 9 |
Complete Hand Rankings
ShanKoeMee hands are ranked from highest to lowest. A hand with a higher ranking always beats a hand with a lower ranking, regardless of the number of cards. Below is the definitive ranking table:
| Rank | Hand Name | Description | Payout Multiplier |
|---|---|---|---|
| 1 | AutoShan 9 | Two cards totaling 9 points | 2x |
| 2 | AutoShan 8 | Two cards totaling 8 points | 2x |
| 3 | 9 Points (3 cards) | Three cards totaling 9 | 1x |
| 4 | 8 Points (3 cards) | Three cards totaling 8 | 1x |
| 5 | 7 Points | Three cards totaling 7 | 1x |
| 6 | 6 Points | Three cards totaling 6 | 1x |
| 7 | 5 Points | Three cards totaling 5 | 1x |
| 8 | 4 Points | Three cards totaling 4 | 1x |
| 9 | 3 Points | Three cards totaling 3 | 1x |
| 10 | 2 Points | Three cards totaling 2 | 1x |
| 11 | 1 Point | Three cards totaling 1 | 1x |
| 12 | 0 Points | Three cards totaling 0 (worst) | 1x |
AutoShan Bonus Payouts
AutoShan (အော်တိုရှမ်း) is the most powerful hand in ShanKoeMee. When a player's initial two cards total 8 or 9, the hand is declared an AutoShan. The player stands immediately with no option to draw a third card. AutoShan hands carry a special 2x payout multiplier.
| Scenario | Result | Payout |
|---|---|---|
| AutoShan 9 vs. any lower hand | AutoShan wins | Player wins 2x their bet |
| AutoShan 8 vs. 3-card 7 or lower | AutoShan wins | Player wins 2x their bet |
| AutoShan 9 vs. AutoShan 8 | 9 wins | Winner wins 2x |
| AutoShan 9 vs. AutoShan 9 | Tie (push) | Bets returned |
| AutoShan 8 vs. AutoShan 8 | Tie (push) | Bets returned |
| AutoShan 8 vs. 3-card 9 | 3-card 9 wins | Standard 1x payout |
The 2x multiplier makes AutoShan hands highly desirable. When the banker has an AutoShan, all non-AutoShan players lose double. When a player has an AutoShan against a regular banker hand, the player wins double. This creates dramatic swings and is a defining feature of ShanKoeMee's excitement.
Ready to try ShanKoeMee?
Practice what you've learned against real players.
How Banker Comparison Works
ShanKoeMee uses a banker-versus-player comparison model. Each round, one player acts as the banker (ဘဏ်ကာ). After all cards are dealt and third-card decisions are made, the banker's hand is compared individually against every other player's hand.
- Step 1: Determine hand values. Each player's hand score is calculated using the modular arithmetic described above. AutoShan status is checked first.
- Step 2: Compare each player to the banker. The banker's hand is compared to each player's hand one at a time. This means in a 5-player game, there are 4 separate comparisons.
- Step 3: Higher score wins. The hand with more points wins the comparison. If the banker has 7 and a player has 5, the banker wins that matchup.
- Step 4: Apply payout multipliers. Standard wins pay 1x. AutoShan wins pay 2x. The banker collects from losing players and pays winning players.
Tie-Breaking Rules
Ties (also called "pushes") occur when the banker and a player have the same hand value. How ties are resolved depends on the specific rules of the table or platform:
| Tie Scenario | Common Rule | Alternative Rule |
|---|---|---|
| Same points, same card count | Banker wins | Push (bets returned) |
| AutoShan vs. AutoShan (same value) | Push (bets returned) | Push (bets returned) |
| Both have 0 points | Banker wins | Push (bets returned) |
On most online platforms, the banker wins ties for standard hands, while AutoShan vs. AutoShan ties result in a push. Always check the specific table rules before placing your bets.
Complete Payout Structure
Understanding the payout structure is essential for managing your bankroll. Here is the complete payout table for standard ShanKoeMee:
| Outcome | Player Wins | Banker Wins |
|---|---|---|
| AutoShan vs. Regular Hand | +2x bet | Loses 2x bet |
| Regular Hand vs. Regular Hand | +1x bet | Loses 1x bet |
| AutoShan vs. AutoShan (different value) | +2x bet | Loses 2x bet |
| AutoShan vs. AutoShan (same value) | Push (0) | Push (0) |
| Tie (non-AutoShan) | Loses 1x bet* | Wins 1x bet* |
*Tie rules may vary by platform. Some tables return bets on all ties.
Detailed Scoring Scenarios
Scenario 1: AutoShan Sweeps the Table
The banker is dealt King + 9 = AutoShan 9. Three players have hands of 7, 5, and AutoShan 8. The banker beats the first two players at 2x each and beats AutoShan 8 at 2x as well. A dominant round for the banker.
Scenario 2: Third Card Saves the Day
A player is dealt 3 + 2 = 5 points. They draw a third card: 4. New total: 3 + 2 + 4 = 9. The three-card 9 beats the banker's three-card 6. The player wins 1x their bet. Note that if the banker had an AutoShan 9, the three-card 9 would still lose.
Scenario 3: The Dreaded Zero
A player has Q + K = 0 points. They draw a 10. Total: 0 + 0 + 0 = 0. Still zero. This is the worst possible outcome. The player loses to any non-zero banker hand and ties with a banker zero (which the banker wins).
Scenario 4: Double AutoShan Standoff
The banker has A + 8 = AutoShan 9. A player also has 6 + 3 = AutoShan 9. Both hands are AutoShan 9, so this is a push. Bets are returned. Neither side wins or loses.
Edge Cases and Special Situations
Several edge cases arise during ShanKoeMee gameplay that are worth understanding:
- All players have AutoShan: If every player at the table (including the banker) has AutoShan, all matchups are resolved using the 2x multiplier. AutoShan 9 beats AutoShan 8; identical AutoShans push.
- Banker with 0 vs. all players: The banker loses to every player with a higher hand and ties with other zeros (banker wins ties). This can be an expensive round for the banker.
- Three-card hand equals initial two-card hand: If you have 5 points from two cards and draw a 10 (0 points), your hand stays at 5 with three cards. You neither improved nor worsened, but your hand is now a three-card 5, which is ranked below a two-card AutoShan.
- Drawing makes it worse: If you have two cards totaling 6 and draw a 7, your new total is 13, giving you 3 points. You went from 6 to 3 — a costly mistake. This is why understanding third card rules is critical.
Scoring Summary
To summarize the ShanKoeMee scoring system:
- Card values: A=1, 2-9=face value, 10/J/Q/K=0.
- Hand value = last digit of the sum of all card values.
- 9 is the best hand, 0 is the worst.
- AutoShan (8 or 9 with two cards) pays 2x and outranks most three-card hands.
- Banker compares against each player individually.
- Ties usually go to the banker (except AutoShan vs. AutoShan).
Now that you understand scoring, learn about when to draw a third card or review the full card values reference.