Shan Koe Mee Scoring Rules

Master the point system, hand rankings, and payout structure of ShanKoeMee (ရှမ်းကိုးမီး). This guide covers every detail you need to calculate scores, understand payouts, and resolve ties like a seasoned player.

By Ko Aung · ShanKoeMee Academy·Last updated: April 2026·Reviewed by U Min Thein, Card Game Analyst
⚡ 30-Second Answer

How Points Are Calculated

In ShanKoeMee (ရှမ်းကိုးမီး), scoring revolves around a single-digit point system. Each player receives two or three cards, and the goal is to get a hand value as close to 9 as possible. Here is how it works:

  • Number cards (2-9) are worth their face value.
  • 10, Jack, Queen, King are each worth 0 points (also called "empty" or "သုည").
  • Ace is worth 1 point.

To determine your hand's score, add up the point values of all your cards and take the last digit of the total. This modular arithmetic is the foundation of ShanKoeMee scoring.

Quick Tip: If your cards total 15, your hand value is 5 (last digit). If they total 20, your hand is 0 — the worst possible score.

Two-Card Examples

Cards DealtPoint ValuesTotalHand Score
7 + 27 + 299 (AutoShan)
K + 80 + 888 (AutoShan)
6 + 56 + 5111
Q + J0 + 000
A + 31 + 344
9 + 79 + 7166

Three-Card Examples

If a player draws a third card, the same rule applies — sum all three card values and take the last digit.

Cards DealtPoint ValuesTotalHand Score
4 + 3 + 24 + 3 + 299
K + 6 + Q0 + 6 + 066
7 + 8 + 57 + 8 + 5200
A + A + 71 + 1 + 799

Complete Hand Rankings

ShanKoeMee hands are ranked from highest to lowest. A hand with a higher ranking always beats a hand with a lower ranking, regardless of the number of cards. Below is the definitive ranking table:

RankHand NameDescriptionPayout Multiplier
1AutoShan 9Two cards totaling 9 points2x
2AutoShan 8Two cards totaling 8 points2x
39 Points (3 cards)Three cards totaling 91x
48 Points (3 cards)Three cards totaling 81x
57 PointsThree cards totaling 71x
66 PointsThree cards totaling 61x
75 PointsThree cards totaling 51x
84 PointsThree cards totaling 41x
93 PointsThree cards totaling 31x
102 PointsThree cards totaling 21x
111 PointThree cards totaling 11x
120 PointsThree cards totaling 0 (worst)1x
Key Rule: An AutoShan (8 or 9 with two cards) always beats a three-card hand of the same point value. For example, AutoShan 8 beats a three-card 9 in some rule variants, but in standard ShanKoeMee, AutoShan 9 is the highest, followed by AutoShan 8, then three-card 9, and so on.

AutoShan Bonus Payouts

AutoShan (အော်တိုရှမ်း) is the most powerful hand in ShanKoeMee. When a player's initial two cards total 8 or 9, the hand is declared an AutoShan. The player stands immediately with no option to draw a third card. AutoShan hands carry a special 2x payout multiplier.

ScenarioResultPayout
AutoShan 9 vs. any lower handAutoShan winsPlayer wins 2x their bet
AutoShan 8 vs. 3-card 7 or lowerAutoShan winsPlayer wins 2x their bet
AutoShan 9 vs. AutoShan 89 winsWinner wins 2x
AutoShan 9 vs. AutoShan 9Tie (push)Bets returned
AutoShan 8 vs. AutoShan 8Tie (push)Bets returned
AutoShan 8 vs. 3-card 93-card 9 winsStandard 1x payout

The 2x multiplier makes AutoShan hands highly desirable. When the banker has an AutoShan, all non-AutoShan players lose double. When a player has an AutoShan against a regular banker hand, the player wins double. This creates dramatic swings and is a defining feature of ShanKoeMee's excitement.

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How Banker Comparison Works

ShanKoeMee uses a banker-versus-player comparison model. Each round, one player acts as the banker (ဘဏ်ကာ). After all cards are dealt and third-card decisions are made, the banker's hand is compared individually against every other player's hand.

  1. Step 1: Determine hand values. Each player's hand score is calculated using the modular arithmetic described above. AutoShan status is checked first.
  2. Step 2: Compare each player to the banker. The banker's hand is compared to each player's hand one at a time. This means in a 5-player game, there are 4 separate comparisons.
  3. Step 3: Higher score wins. The hand with more points wins the comparison. If the banker has 7 and a player has 5, the banker wins that matchup.
  4. Step 4: Apply payout multipliers. Standard wins pay 1x. AutoShan wins pay 2x. The banker collects from losing players and pays winning players.
Banker Advantage: In many ShanKoeMee variants, the banker wins tied hands. This gives the banker a small mathematical edge, which is why the banker role rotates or is auctioned.

Tie-Breaking Rules

Ties (also called "pushes") occur when the banker and a player have the same hand value. How ties are resolved depends on the specific rules of the table or platform:

Tie ScenarioCommon RuleAlternative Rule
Same points, same card countBanker winsPush (bets returned)
AutoShan vs. AutoShan (same value)Push (bets returned)Push (bets returned)
Both have 0 pointsBanker winsPush (bets returned)

On most online platforms, the banker wins ties for standard hands, while AutoShan vs. AutoShan ties result in a push. Always check the specific table rules before placing your bets.

Complete Payout Structure

Understanding the payout structure is essential for managing your bankroll. Here is the complete payout table for standard ShanKoeMee:

OutcomePlayer WinsBanker Wins
AutoShan vs. Regular Hand+2x betLoses 2x bet
Regular Hand vs. Regular Hand+1x betLoses 1x bet
AutoShan vs. AutoShan (different value)+2x betLoses 2x bet
AutoShan vs. AutoShan (same value)Push (0)Push (0)
Tie (non-AutoShan)Loses 1x bet*Wins 1x bet*

*Tie rules may vary by platform. Some tables return bets on all ties.

Detailed Scoring Scenarios

Scenario 1: AutoShan Sweeps the Table

The banker is dealt King + 9 = AutoShan 9. Three players have hands of 7, 5, and AutoShan 8. The banker beats the first two players at 2x each and beats AutoShan 8 at 2x as well. A dominant round for the banker.

Scenario 2: Third Card Saves the Day

A player is dealt 3 + 2 = 5 points. They draw a third card: 4. New total: 3 + 2 + 4 = 9. The three-card 9 beats the banker's three-card 6. The player wins 1x their bet. Note that if the banker had an AutoShan 9, the three-card 9 would still lose.

Scenario 3: The Dreaded Zero

A player has Q + K = 0 points. They draw a 10. Total: 0 + 0 + 0 = 0. Still zero. This is the worst possible outcome. The player loses to any non-zero banker hand and ties with a banker zero (which the banker wins).

Scenario 4: Double AutoShan Standoff

The banker has A + 8 = AutoShan 9. A player also has 6 + 3 = AutoShan 9. Both hands are AutoShan 9, so this is a push. Bets are returned. Neither side wins or loses.

Common Mistake: New players sometimes forget that face cards (J, Q, K) and 10 are all worth 0. Getting dealt K-Q-J does not give you 30 points — it gives you 0. Always remember: only cards 1 through 9 contribute actual points.

Edge Cases and Special Situations

Several edge cases arise during ShanKoeMee gameplay that are worth understanding:

  • All players have AutoShan: If every player at the table (including the banker) has AutoShan, all matchups are resolved using the 2x multiplier. AutoShan 9 beats AutoShan 8; identical AutoShans push.
  • Banker with 0 vs. all players: The banker loses to every player with a higher hand and ties with other zeros (banker wins ties). This can be an expensive round for the banker.
  • Three-card hand equals initial two-card hand: If you have 5 points from two cards and draw a 10 (0 points), your hand stays at 5 with three cards. You neither improved nor worsened, but your hand is now a three-card 5, which is ranked below a two-card AutoShan.
  • Drawing makes it worse: If you have two cards totaling 6 and draw a 7, your new total is 13, giving you 3 points. You went from 6 to 3 — a costly mistake. This is why understanding third card rules is critical.

Scoring Summary

To summarize the ShanKoeMee scoring system:

  • Card values: A=1, 2-9=face value, 10/J/Q/K=0.
  • Hand value = last digit of the sum of all card values.
  • 9 is the best hand, 0 is the worst.
  • AutoShan (8 or 9 with two cards) pays 2x and outranks most three-card hands.
  • Banker compares against each player individually.
  • Ties usually go to the banker (except AutoShan vs. AutoShan).

Now that you understand scoring, learn about when to draw a third card or review the full card values reference.

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