Shan Koe Mee Hand Examples

Examples make the rules stick. This guide walks through common Shan Koe Mee hands so you can calculate scores quickly and understand why a draw or stand decision makes sense.

By Ko Aung · ShanKoeMee Academy·Last updated: June 2026·Educational guide, not a guarantee of results
Key Takeaways

AutoShan Examples

A + 8 = 9, so it is AutoShan. 4 + 4 = 8, so it is also AutoShan. These hands stand automatically.

By contrast, 2 + 3 + 4 = 9 is a final score of 9, but it is not a two-card AutoShan hand.

Middle-Total Examples

K + 5 = 5. Five is the main borderline score; drawing is acceptable, but table context can change the decision.

6 + Q = 6. From 6, only A, 2, and 3 improve the score. Many cards keep it the same or make it worse.

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After studying the rules, use a clear session limit and start small.

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Three-Card Examples

4 + 2 + 3 = 9. This is an excellent draw result from a starting 6, but the decision was risky because many cards would reduce the score.

5 + 2 + 8 = 15, so the final score is 5. Drawing does not guarantee improvement.

How to Learn from Examples

The goal is not to remember every hand. The goal is to recognise patterns: weak totals need help, strong totals should be protected, and 5 is the decision point.

Continue with the practice quiz to test the examples.

Responsible play note: Shan Koe Mee contains chance and risk. Set limits and never treat educational strategy as a promise of profit.