The Goal of the Game
Shan Koe Mee compares your hand against the banker hand. The best score is 9 and the weakest score is 0. A higher score wins unless a specific table rule says otherwise.
Because ties usually favour the banker, player decisions matter most on middle totals such as 5 and 6. This is where disciplined play beats guessing.
Card Values
Suits do not matter for normal point scoring. Only the rank value counts: A = 1, 2-9 = face value, and 10/J/Q/K = 0.
The final score is the last digit. For example, 7 + 8 = 15, so the hand score is 5. Review the full card values chart if you want examples for every common hand.
Ready to practise carefully?
After studying the rules, use a clear session limit and start small.
The Third-Card Decision
The beginner shortcut is draw on 0-4, stand on 6-7, and pause on 5. It is not perfect, but it prevents the most expensive beginner mistakes.
For deeper logic, continue to the third-card guide and the probability table.
Beginner Mistakes to Avoid
Do not draw after AutoShan. Do not casually draw on 7. Do not double your bet just because the previous hand lost.
This article is the quick start. Use the scoring rules guide when you need full payout and comparison detail.